Gran Turismo (GT) is a hugely successful and critically acclaimed series of racing video games produced for the Sony PlayStation, PlayStation 2, PlayStation Portable and PlayStation 3 gaming systems. All of the games are said to simulate the appearance and performance of a large selection of vehicles, nearly all of which are licensed reproductions of real-world automobiles. As of April 30 2008, the franchise has shipped 50 million units worldwide.[1] The title Gran Turismo is Italian and Spanish for "Grand Touring."


The Gran Turismo series is developed by Polyphony Digital. The producer for all eight games is Kazunori Yamauchi.

The appeal of the Gran Turismo series is due significantly to the graphics, the number of licensed vehicles, the extent and detail of simulation, and the ability to tune performance. Handling is modeled on real-life driving impressions, tuning based on principles of physics, and sound on recordings of real-life vehicles. The game has been a flagship for the PlayStation console's graphics capabilities, and is often used to demonstrate the system's potential.

Although Gran Turismo has an arcade mode, the majority of gameplay derives from its simulation mode. Players start with a certain number of credits (usually 10,000, except in GT3, where the player starts with 18,000 Cr), which are used to purchase used or new vehicles from a number of manufacturer-specific shops (e.g., one sells only Toyotas, one sells only Mitsubishis, and so on), or from used car dealers, and then can tune their car at the appropriate parts store for best performance on the circuit. Certain events are open only to particular types of vehicles. Also, in order to enter and progress through more difficult races, there is a license-testing system, which guides players through skill development. Players may apply prize money won in events to upgrade their existing car or buy a new one, collecting a garage of carefully tuned cars.

Games Edit

As of May 11 2008, there have been four "full" Gran Turismo games released, two on the PlayStation and two on the PlayStation 2. Four comparatively partial versions were released in limited regions between Gran Turismo 3 and 4: three different Concept games, and Gran Turismo 4 Prologue. A number of demo discs relating to specific real-life models have also been released. Two Gran Turismo games are currently in development, one for PlayStation 3 and one for PlayStation Portable. The PlayStation 3 title is the highly anticipated Gran Turismo 5. 2 Games are currently out for the PlayStation 3, Gran Turismo HD is free to download, using a PlayStation 3 console, from the Playstation Network; and Gran Turismo 5 Prologue was released on 13 December 2007 in Japan, North America receiving it April 17 2008, with Europe receiving the game on March 28 2008. Gran Turismo 4 Mobile is a PSP game of which has no release date as of August 2007 and with no confirmation that it will ever be released. The kids dedicated Gran Turismo for Boys project was announced in November 2004[2] and officially confirmed for a 2005 release in December 2004.[3] Eventually, Kazunori Yamauchi stated that this PlayStation 2 project was still in development in September 2006.[4]

Gran TurismoEdit

Main article: Gran Turismo (video game)
File:Gran Turismo PAL.jpg

As the best selling PlayStation game ever,Template:Verify source Gran Turismo is a legend throughout both the masses of car simulation games, and PlayStation fans. Naturally, GT is the least sophisticated of the primary game versions. It has 11 courses and 178 cars, and includes arcade and simulation modes.

Gran Turismo 2Edit

Main article: Gran Turismo 2

Released in 1999/2000 for the PlayStation, Gran Turismo 2 has 28 courses and some 650 cars, making it one of the biggest games at the time; it was released as a double disc due to its sheer size. It also has dirt tracks, Racing modifications (race colors, etc.), tallies the player's game completion percentage, and has the series' first real life track, Laguna Seca. The first North American release had several severe bugs because it was rushed into production before the 1999 Christmas season. This includes a bug that erases the player's garage, although the bug was later fixed in the newer versions of the game. Other bugs include a lack of restrictions on races, and a change in a listed car's horsepower after you buy it.dick

The limited "Le Mans Special Edition" which was available in France in June 2000 included a "bonus CD" allowing to create a gamesave ("Defi GT2") unlocking the license B, 15 race cars and 100,000 credits.

Gran Turismo 3: A-SpecEdit

Main article: Gran Turismo 3: A-Spec

The first installment of the Gran Turismo series on the PlayStation 2, Gran Turismo 3: A-Spec (GT3) featured vastly improved graphics and new gameplay features, such as oil changes. It was released in July 2001. The Gran Turismo Mode has a reorganized layout, with a more structured and progressive arrangement of races and challenges. As of December 2007, the game has sold 1,890,000 copies in Japan, 7,140,000 in North America, 5,840,000 in Europe, and 10,000 in Southeast Asia.[5]

Gran Turismo Concept versionsEdit

Main article: Gran Turismo Concept

Gran Turismo Concept: 2001 TokyoEdit

Released only in Japan in the year 2002 for 3,200 yen. It first appeared in 2001's Tokyo Motor Show.

Gran Turismo Concept: 2002 Tokyo-SeoulEdit

Released only in Korea on April 9, 2002, this game featured Korean cars from Hyundai for the very first time. This game was based largely on the Gran Turismo Concept: 2001 Tokyo Collection and served as a launch pad for Sony Computer Entertainment Korea's Playstation 2 launch in Korea.

Gran Turismo Concept: 2002 Tokyo-GenevaEdit

Released in Europe and South East Asia in July 2002, this the most complete "Concept" version, giving all cars from others two previous versions adding a total of 65 new cars. The South East Asian version has a Tokyo Motor Show documentary.

Gran Turismo 4 PrologueEdit

Main article: Gran Turismo 4 Prologue

Gran Turismo 4 Prologue was released December 2003, originally intended as a teaser for GT4. GT4P has a driving model improved from GT3, and included the new GT4 HUD, however, continued development meant that GT4P ended up less than representative of the driving experience in GT4. Additionally, GT4P had only a few cars and a small number of tracks, and instead of the familiar simulation mode or multiplayer features, it had a series of events similar to licence tests, few of which include other cars. Despite this lack, GT4P was sold on store shelves in Japan (taglined "Signature Edition"), Asia and Europe. It includes a DVD with behind-the-scenes footage and driving advice, and was eventually released in other countries after GT4's production cycle was lengthened. GT4P also had a special event requiring completing a track in a Toyota Prius under a certain time and level of fuel consumption, modelling the functionality of Toyota's Hybrid Synergy Drive, foreshadowing the Toyota Prius demo disc (below).

Demo discsEdit

Gran Turismo 2000Edit

Gran Turismo 2000 was the demo of Gran Turismo 3, shown in E3 2000/2001 and to promote the PlayStation 2 release in US. The name was changed because the game was delayed and could not be launched in that year.

Toyota Prius demo discEdit

In the summer of 2004, Toyota sent a demo disc of GT4 along with a marketing brochure for its 2004 Prius hybrid car by way of customer request from their web site. The demo was also given out at a presentation of the Toyota MTRC at the New York International Auto Show. The demo disc featured only two cars, namely the Prius and the Toyota MTRC concept car. Two tracks were included, Fuji Speedway 90's and Grand Canyon, but each was limited to two minutes of play time. Toyota stopped offering the demo discs when the requests for the marketing brochure became disproportional to the real interest in their cars. The disc became a collectible item for Prius owners and is still sometimes available via auction at eBay.

This Toyota edition was also available in European (PAL) territory and it is named Gran Turismo Special Edition 2004 Geneva Version (SCED-52455). It comes in a regular card sleeve with an illustration of the CD.

If you select the Toyota Prius in the full version of the game, the instrument panel at the bottom of the screen shows a representation of the Energy Monitor on the real-life Prius, as well as an MPG gauge and a counter showing the approximate amount of fuel burned.

BMW 1-series demo discEdit

Features four models of the 1-series (118i, 120i, 118d, and 120d), and three Gran Turismo 4 tracks – including the Nürburgring (driving around this circuit was limited to three minutes). BMW customers in the United Kingdom who ordered a 1-series before its official release date were invited to a private event at the Rockingham Motor Speedway in Northamptonshire. On departure from the event, all guests were given a pack containing the demo disc.

Nissan Micra demo discEdit

With the release of Nissan Micra Roma, Nissan distributed a press kit for each concessionaire in several countries in Europe to promote the car. This press kit included several photographs, a press information booklet and three discs. One of the discs included in this kit is an official Gran Turismo demo named Nissan Micra Edition.

Nissan 350Z demo discEdit

Similar to the Nissan Micra Edition, this CD also comes in one of the many press kits available for the Nissan 350Z in the United States. There is no confirmation that a European version exists. The press kit containing the game demo comes with two other discs inside a silver folder. An additional booklet with information and pictures of the Nissan 350Z is also included.

Gran Turismo 4Edit

Main article: Gran Turismo 4

Gran Turismo 4 (GT4) was released in 2004/2005 with 728 cars and 50+ racetracks (including the Nürburgring Nordschleife), and the notable additions of installable spoilers (different from "racing modification" in earlier versions), nitrous oxide, a photo mode, an auto-drive feature dubbed "B-spec", and HD capability. An online component, originally intended, was not included.

Gran Turismo 4 Online test versionEdit

Main article: Gran Turismo 4 Online

The public beta for Gran Turismo 4 Online was freely sent by local SCE branches to 5,000 Japanese and South Korean players. Online services lasted three months during summer 2006 and included the extra "Online" mode including 6-player online competition (6-player LAN was yet available in GT4), online Time Trial with ranking chart and chat functions.[6]

Gran Turismo 4 MobileEdit

Main article: Gran Turismo 4 Mobile

Gran Turismo 4 Mobile is intended to be an exact port of Gran Turismo 4 for the PSP. Originally due for release at the same time as the PSP itself, multiple delays have led to belief that the game may never be released at all. Sony says it has just been 'shelved' while they develop GT5.

Gran Turismo HDEdit

Main article: Gran Turismo HD Concept

Gran Turismo HD Concept was released on December 24 2006 in Japan, December 23 2006 in North America, and March 23 2007 in Europe for free download on the PlayStation Store for PS3. It was originally set for a retail release but Polyphony decided to scrap the retail release and instead work on Gran Turismo 5. The free demo includes 20 cars (10 stock vehicles and 10 tuned vehicles for high performance), including a 2006 Ferrari model and one track which is unlocked in reverse once all time trials have been completed. The demo offers time trial and drift trial (once unlocked) for each car on the tracks with online leaderboards and 1080p 60fps graphics. Polyphony has stated that they will release additional free downloadable content for the demo including a photo mode. Gran Turismo HD Concept Version 1.2 (version 2.0 in Europe) is now available for download, which refines the gameplay experience in Time Trial mode and the accuracy of lap times within the online rankings. Online ranking results recorded by version 1.2 players will be given priority. Version 1.2 is compatible with existing game save data, allowing you to race your previously unlocked cars.

Gran Turismo 5 PrologueEdit

Main article: Gran Turismo 5 Prologue

Gran Turismo 5 Prologue is the most recent GT title released by Polyphony Digital and SCE for the PlayStation 3, both on Blu-ray Disc and on the PlayStation Store. First announced at E3 2007, the game was released in Japan on December 13, 2007 (a downloadable demo arrived October 20). It was released on March 28, 2008 in Europe, and on April 17, 2008 in North America. The Japanese version of the game features over 50 cars, 5 tracks, and 16-player online play. [1]. Both the American and European versions have a few extra features than the Japanese version, 6 tracks instead of 5 and over 70 cars. Regular updates have enabled different regions to have extra features. Spec II (or 2.0) was released on March 28 2008 (the release date of the PAL version of the game), which added some 21 extra features; from new cars to new modes. On April 15 2008, version 2.10 was released to coincide with the North American release of the game, adding some 6 new features including new music and new videos. Another update is planned for the Fall or Autumn of 2008, speculated to have the all-important damage feature for the first time in the Gran Turismo series.

Gran Turismo 5Edit

Main article: Gran Turismo 5

Template:Future game

Gran Turismo 5 (also known as GT5) is the fifth edition of the Gran Turismo series. Expanding on the Prologue version, it will be the first of the main numbered series to be released for the PlayStation 3. It has been confirmed that the Top Gear test track will be featured in the game.

Official simulator kitsEdit

File:Sparco racing kit 2001.jpg

Since the 2001 release, Gran Turismo 3: A-Spec, Polyphony Digital has collaborated with peripherals manufacturer Logitech and auto parts maker Sparco to design official driving simulator kits for the Gran Turismo franchise. Lately, EB games has announced that it will be released in the U.S. on March 18.


The Gran Turismo video game series has been one of the most popular over its lifetime, appealing to an audience ranging from casual gamers to fans of comparatively super-realistic PC racing sims. Also, the game helped to influence car sales and a mass influx of grey market imports, especially with Japanese cars to Europe and the United Kingdom, aided by the newly introduced SVA regulation, which the majority of people who bought one in during the late nineties mentioned in reference to the car they bought. As a result, car manufacturers stepped in to offer free licensing, in return for advertising their cars within the game, which also explained why Polyphony did not feel the need to pay for licenses for other manufacturers. Also, during the production of GT4, Yamauchi was given a VW Golf R32 as a gift from the company.Template:Fact


Template:NPOV-section Template:Refimprovesect Template:Original research Despite the commercial success of the series, Gran Turismo has sometimes been subject to criticism. First of all, the slogan "The Real Driving Simulator" and constant advertisements of improved realism before every releaseTemplate:Fact didn't please everybody, because the game's driving system has not undergone major changes after the first installment (which was one of the most realistic games of its time)Template:Fact and the driving model is intentionally kept accessible. The game contains no damage-modeling due to licensing agreements prohibiting car damage (Gran Turismo 2 did feature damage but only mechanical damage, and no cosmetic damage). In addition to reducing the consequences of mistakes, this allows players to gain time or position advantages through deliberate unrealistic driving.Template:Fact For instance, they can corner faster by sliding their cars along barriers, or even collide violently with other cars, and bounce off unscratched and without penalty to themselves. It may be worth noting, however, that this problem was somewhat fixed in GT4, where players would receive a short speed penalty after hard collisions on rally tracks--however it was only the player that would receive a penalty regardless of who initiated the collision, and that was only available in certain modes. Gran Turismo 5: Prologue builds on this by introducing very strict penalties for collisions with cars, barriers, and taking short-cuts. This is only unlocked on the latter, more challenging races. Gran Turismo 2's (optional) damage system was enough to make the above mentioned exploits negligible, but for unknown reasons was removed from the series Template:Fact

Additional problems include the maximum of five opponent cars and the apparent lack of demonstrable "intelligence" in the driving abilities of the AI cars. Template:Fact The small number of cars limits the variety and excitement in races.Template:Fact Since the restrictions on engine power are very lenient or non-existent in most races, a player can often overpower the field with a superior car. When the player does contest the AI for position, he often finds that the AI seems not to be cognizant that the player's car is even there, usually driving into the player from the side or from behind in an apparent effort to keep on a predetermined racing line.Template:Fact It should be mentioned, however, that with the game's lack of damage modeling, this can give the colliding AI car some edge over a player. Although, up to 16 cars now feature in the latest game in the series, Gran Turismo 5: Prologue as well as improved AI. Template:Fact

There are no Lamborghinis (except for a privateer Diablo in the Japanese edition of GT3) or Porsches (although Ruf Template:Fact, which is available, builds its cars on Porsche chassis). The omission of Porsche is due to Electronic Arts, a competing game publisher, who secured exclusive rights from Porsche to be the only game maker able to feature Porsche's lineup officially.Template:Fact However Turn 10 Studios, the developer of Forza Motorsport 2 secured rights to feature Porsche in its game as well. Perhaps the most surprising absence of the game was that of Ferrari (although it is finally making an appearance in the new Gran Turismo 5 and features in Gran Turismo HD, and Gran Turismo 5: Prologue). Skoda Auto too is strangely absent from GT, despite being present on other videogames such as the official WRC series. Template:Fact

Another aspect of the game that has been criticizedTemplate:Fact is that many of the nominally different cars are only variants of a single model: there are 48 varieties (56 including race cars and other varieties) of Nissan Skylines out of 100+ Nissans, and 20 Mitsubishi Lancer Evolutions in GT4. Also, more than half of the 721 cars are Japanese; in addition, most used cars are Japanese. In GT1 and GT2, almost all cars were Japanese, and used cars dealer sold only them. In GT4, some European and American used cars were added, but seldom showed up. Additionally, many of the manufacturers featured in the game do not include many of their current sports models or the ones included are outdated. For example, in Gran Turismo 2 most models of the Chevrolet Corvette featured are older C4 generation models, despite the fact the then newer Corvette C5 model had been introduced two years prior to the game's release. Once again, in Gran Turismo 4 the newest Chevrolet Corvette featured was an outdated model (the C5), despite the fact that Chevrolet released a newer model (the C6) in 2005. Template:Fact In GT2, the Toyota 2000GT was made available as a used car, but seldom showed up and was often expensive.

In Gran Turismo 4, several 'concept' vehicles are criticizedTemplate:Fact because they are only playable in Arcade Mode. The Auto UnionType 2 is one such car, along with the Nike special car it being only available on the Nürburgring Track, the Test Course and the Las Vegas Dragstrip. Likewise, the Cadillac Cien is not selectable by a player in the "500+HP Competition", despite having well over the required 500 horsepower, yet it can participate as an artificial intelligence-controlled race competitor. Template:Fact

Several open cockpit vehicles, like the Caterham 7, can only be driven at the Arcade Mode (although Test Driving on tracks, such as the Photo Mode or Free Run is possible), and not the Gran Turismo Mode due to the issues inherent in having to render the additional detail of the driver. Template:Fact

In order to progress in simulation mode, the player must pass a series of "license tests". Though a few of the early tests are very basic, the difficulty does increase in later tests. Template:Fact Some reviewers, sensing that the series is pitched at players with driving knowledge and skill, complain these tests feel patronizing to that same audience.[7] License tests were completely removed in Gran Turismo 5 :Prologue however.

See also Edit

References Edit


External links Edit

Official sites

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